![]() Strength and Increase Maximum Life have effectively the same function - unlike resistances, there is no effective life cap. Life After Each Kill keeps you permanently topped up and removes the need to drink potions except when in you're in a very nasty situation. In comparison, most of the stats on Enigma are very valuable in PvM:Īrmor and Damage Taken Goes to Mana are not highly valued. +65% Better Chance of Getting Magic Items This makes Chains of Honor a weird Jack-of-All-Trades gear choice where no specific class or build really capitalises on all of the bonuses. Demons & Undead and Life Steal are useful on Physical Damage attackers, but are significantly weaker than the damage bonus from Fortitude.Īll Resistances +65 is tailored towards casters as most melee characters come with resistances built into their talents or special equipment *See Resistances Section Below* To simplify these stats, let’s say our character is Level 90, and using a 15% Superior Archon Plate Base, if we eliminate all the overlapping stats, we get:Ĭhains of Honor occupies a very awkward position stat-wise:ĭamage vs. +1-99% Better Chance of Getting Magic Items (Based on Character Level) (+90% at Level 90) +0-74 Strength (Based on Character Level) (+67 at Level 90) ![]() Let’s start with the stats of Chains of Honor and it’s main competitor, Enigma. ![]() This will be a detailed overview of the Chains of Honor Runeword, detailing why it is almost never the correct choice in PvM. ![]()
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